Unsolved Artifacts in image resources
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Yes, that would be nice.
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@SGaist
Here,The blue dots here are garbage.
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Intriguing...
On what device does this happen ?
Can you compare that with a tablet or smartphone running a similar version of Android ? -
@SGaist
It's an embedded device with TI J6 chip set running Arm A15 processor and SGX544 gpu.
I didn't get your question. Like compare what?
Any specific logs? or the behaviour?
I've already tested it on multiple tablets and phones with similar Android version and there were no issue on them. -
Ok, so it could be something that is hardware specific. Do you have only one device ? If not, does the issue appear on the other device ?
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@SGaist
Yes I've tested on another device with similar specs having Arm A15 processor and SGX544 Gpu, I see same issue there too but with low frequency.
I've tested on several mobile devices, but I've never seen such issue on mobile devices.
I've also tested same app developed with java , but i don't have artifact issue with those apps. The issue here is seen only with the Qt based android app.Could it be any graphics/openGl issue? Do you know any debug logs that could be enabled for verifying the rendering/graphics of images in Qt?
Thank you. -
@SGaist
There's one more observation that I had tried yesterday.
So if I load the image resources one after another after a certain delay let's say in window of 4-5 secs, the artefacts frequency is reduced and is visible only at a frequency of 2/10 times.
Could it infer something? -
I looks like its something specific to that device.
Do you have its specification somewhere ?
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Are you using one of the evaluation board ?