QObject::connect: No such slot myclass::start_load_game(); in ../mc2d/myclass.cpp:40 QObject::connect: No such slot myclass::start_new_game(); in ../mc2d/myclass.cpp:41
Solved
Polish
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Mam pewien problem. Nie wiem dlaczego nie wykrywa mi slotów z mojej klasy.
plik myclass.cpp#include"game.h" #include"exgame.h" #include"myclass.h" #include<QGraphicsPixmapItem> #include<QMouseEvent> #include<QObject> #include <QKeyEvent> #include<QCoreApplication> void myclass::start_new_game() { new_game->setGeometry(QRect(QPoint(0,-100),QSize(180, 90))); newgame=0; started=1; qDebug()<<"New game"; all = new game (newgame, "testsave"); all->load_scene(); view->setScene(all->return_scene()); } void myclass::start_load_game() { load_game->setGeometry(QRect(QPoint(0,100),QSize(180, 90))); newgame=1; started=1; qDebug()<<"Load game"; all = new game (newgame, "testsave"); all->load_scene(); view->setScene(all->return_scene()); } myclass::myclass() { load_game = new QPushButton("Load game"); new_game= new QPushButton("New game"); load_game->setGeometry(QRect(QPoint(0,100),QSize(200, 100))); new_game->setGeometry(QRect(QPoint(0,-100),QSize(200, 100))); all->return_scene()->addWidget(load_game); all->return_scene()->addWidget(new_game); connect(load_game, SIGNAL (released()), this, SLOT (start_load_game();)); connect(new_game, SIGNAL (released()), this, SLOT (start_new_game();)); }
plik myclass.h
#include"game.h" #include<QPushButton> #include<QGraphicsPixmapItem> #include<QObject> #include <QKeyEvent> #ifndef MYCLASS_H #define MYCLASS_H class myclass: public QObject, public QGraphicsPixmapItem{ Q_OBJECT QPushButton *new_game; QPushButton *load_game; public slots: void start_new_game (); void start_load_game (); public: myclass (); }; #endif // MYCLASS_H