Unsolved Multiple Textures Not Work From QQuickFramebufferObject::Renderer
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Hi !
I want to a OpenGL multiple texture rendering in the method QQuickFramebufferObject::Renderer::render, in Qt 5.12.3, both Windows and Linux.
I found that the program could not bind the multiple textures with whatever parameters as typical OpenGL program, the shader just outputs wrong result except use only 1 texture.
Is there anybody has experience on this ? Thanks a lot !
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I meet the same problem, have you resolved it?
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Sorry I didn't test it with further Qt versions anymore, I used CPU to calculate the pixels then upload to the texture.
Hope this would be fixed soon.