Multiple Textures Not Work From QQuickFramebufferObject::Renderer
I want to a OpenGL multiple texture rendering in the method QQuickFramebufferObject::Renderer::render, in Qt 5.12.3, both Windows and Linux.
I found that the program could not bind the multiple textures with whatever parameters as typical OpenGL program, the shader just outputs wrong result except use only 1 texture.
Is there anybody has experience on this ? Thanks a lot !