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Multiple Textures Not Work From QQuickFramebufferObject::Renderer

  • Hi !

    I want to a OpenGL multiple texture rendering in the method QQuickFramebufferObject::Renderer::render, in Qt 5.12.3, both Windows and Linux.

    I found that the program could not bind the multiple textures with whatever parameters as typical OpenGL program, the shader just outputs wrong result except use only 1 texture.

    Is there anybody has experience on this ? Thanks a lot !

  • I meet the same problem, have you resolved it?

  • Sorry I didn't test it with further Qt versions anymore, I used CPU to calculate the pixels then upload to the texture.

    Hope this would be fixed soon.

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