QT3D Scene to Pointcloud



  • Hello,

    I want to create a point cloud from a scene rendered with QT3D.
    For this I need access to the framebuffer e.g. with glReadPixels. Or is there another possibility?
    The only thing I found is to render the scene into an image, but that's not enough for me.
    Is there a way or can I get to the OpenGL context to directly execute OpenGl commands?

    Best regards,
    Markus


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