Geometry wrong on iOS device
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@_eph
I would suggest using a properWindow
as the root item instead of a rectangle or something like that
https://doc.qt.io/qt-5/qml-qtquick-window-window.htmland do not set a width or height for the root item. it should scale automatically - except for "safe zones"
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Hi @_eph , you need to have proper splash screen, otherwise your app comes like this, so every Iphone has a different size for the splash screen, so you need to prepare a splash screen with respect to the device you are deploying on and after that you need to include it in a file called info.plist, same is the case with app icons also.
For more info you can have a look into this: -[https://doc.qt.io/qt-5/ios-platform-notes.html]
For info on the sizes you can have a look at this:- [https://developer.apple.com/design/human-interface-guidelines/ios/icons-and-images/launch-screen/]
I guess once you have proper splash screen,the app will cover the complete Iphone screen.
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@Shrinidhi-Upadhyaya Hm, I don't really see connection between the launch image (splascreen) and the actual app since you don't need that kind of thing when you use Qt Creator and qmake but I will try it anyway. Thanks
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@Shrinidhi-Upadhyaya OMG, you are the man! It really helped, I can't believe it lol. Adding a dummy launch storyboard made it go fullscreen... Unbelievable
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Cooool!!, you are always welcome @_eph , can you mark [SOLVED] to the thread title.