Qgraphicsscene selecteditems boundingrect returns -nan?
[CODE] QList<QGraphicsItem*> iList;
iList = scene->selectedItems(); QRectF bRect = scene->selectionArea().boundingRect();
Hello: The above code returns
Sometimes is the y coordinate that returns -nan and x is OK.
Since I am new to QT perhaps this is to be expected, but the selectedItems() function seems a bit sketchy, skipping items that might be obscured. I have an important routine that relies on it and it doesn't seem to return all the items consistently. Has anyone an explanation or similar experiences?