I'm having issues building a QT program
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I am having issues compiling a QT program in C++.
So I want to have a system in place where everytime an executable file is built, the DLL files that are required as dependencies get placed into the build directory.
But for some reason every time I try to compile something, an syntax error occurs because CMake tries to execute a CMD.exe instance inside another one which executes the commands.
Here is the output I got:
20:48:05: Running steps for project LauncherUIExample... 20:48:05: Starting: "C:\Qt\Tools\CMake_64\bin\cmake.exe" --build C:/code/mitch/projects/LauncherUIExample/build/Desktop_Qt_6_8_0_llvm_mingw_64_bit-Release --target all [0/2 0.0/sec] Re-checking globbed directories... -- GLOB mismatch! -- GLOB mismatch! [1/2 11.0/sec] Re-running CMake... -- Could NOT find WrapVulkanHeaders (missing: Vulkan_INCLUDE_DIR) -- Configuring done (0.7s) -- Generating done (0.0s) -- Build files have been written to: C:/code/mitch/projects/LauncherUIExample/build/Desktop_Qt_6_8_0_llvm_mingw_64_bit-Release [0/4 0.0/sec] Re-checking globbed directories... [1/4 8.8/sec] Linking CXX executable LauncherUIExample.exe FAILED: LauncherUIExample.exe C:\Windows\system32\cmd.exe /C "C:\Windows\system32\cmd.exe /C "cd /D C:\code\mitch\projects\LauncherUIExample\build\Desktop_Qt_6_8_0_llvm_mingw_64_bit-Release && CD C:/code/mitch/projects/LauncherUIExample && COPY changes.txt C:/code/mitch/projects/LauncherUIExample/build/Desktop_Qt_6_8_0_llvm_mingw_64_bit-Release && cd C:\code\mitch\projects\LauncherUIExample\build\Desktop_Qt_6_8_0_llvm_mingw_64_bit-Release" && C:\Qt\Tools\llvm-mingw1706_64\bin\clang++.exe -O3 -DNDEBUG -mwindows CMakeFiles/LauncherUIExample.dir/LauncherUIExample_autogen/mocs_compilation.cpp.obj CMakeFiles/LauncherUIExample.dir/main.cpp.obj CMakeFiles/LauncherUIExample.dir/launchermainwindow.cpp.obj -o LauncherUIExample.exe -Wl,--out-implib,libLauncherUIExample.dll.a -Wl,--major-image-version,0,--minor-image-version,0 C:/Qt/6.8.0/llvm-mingw_64/lib/libQt6Widgets.a C:/Qt/6.8.0/llvm-mingw_64/lib/libQt6Gui.a C:/Qt/6.8.0/llvm-mingw_64/lib/libQt6Core.a -lmpr -luserenv -lmingw32 C:/Qt/6.8.0/llvm-mingw_64/lib/libQt6EntryPoint.a -pthread -lshell32 -ld3d11 -ldxgi -ldxguid -ld3d12 -lkernel32 -luser32 -lgdi32 -lwinspool -lshell32 -lole32 -loleaut32 -luuid -lcomdlg32 -ladvapi32 && C:\Windows\system32\cmd.exe /C "cd /D C:\code\mitch\projects\LauncherUIExample\build\Desktop_Qt_6_8_0_llvm_mingw_64_bit-Release && CD C:/code/mitch/projects/LauncherUIExample/build/Desktop_Qt_6_8_0_llvm_mingw_64_bit-Release && C:/Qt/6.8.0/llvm-mingw_64/bin/windeployqt.exe LauncherUIExample.exe --verbose 1 --dir ."" The syntax of the command is incorrect. ninja: build stopped: subcommand failed. 20:48:06: The process "C:\Qt\Tools\CMake_64\bin\cmake.exe" exited with code 1. Error while building/deploying project LauncherUIExample (kit: Desktop Qt 6.8.0 llvm-mingw 64-bit) When executing step "Build"
Just in-case you wish to see the CMakeLists file contents, here it is:
cmake_minimum_required(VERSION 3.16) project(LauncherUIExample VERSION 0.1 LANGUAGES CXX) set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOMOC ON) set(CMAKE_AUTORCC ON) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets LinguistTools) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets LinguistTools) set(TS_FILES LauncherUIExample_en_AU.ts) set(PROJECT_SOURCES main.cpp launchermainwindow.cpp launchermainwindow.h launchermainwindow.ui ${TS_FILES} ) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) qt_add_executable(LauncherUIExample MANUAL_FINALIZATION ${PROJECT_SOURCES} changes.txt ) # Define target properties for Android with Qt 6 as: # set_property(TARGET LauncherUIExample APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR # ${CMAKE_CURRENT_SOURCE_DIR}/android) # For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES}) else() if(ANDROID) add_library(LauncherUIExample SHARED ${PROJECT_SOURCES} ) # Define properties for Android with Qt 5 after find_package() calls as: # set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android") else() add_executable(LauncherUIExample ${PROJECT_SOURCES} ) endif() qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES}) endif() target_link_libraries(LauncherUIExample PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. if(${QT_VERSION} VERSION_LESS 6.1.0) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.LauncherUIExample) endif() set_target_properties(LauncherUIExample PROPERTIES ${BUNDLE_ID_OPTION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) include(GNUInstallDirs) install(TARGETS LauncherUIExample BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} ) if(QT_VERSION_MAJOR EQUAL 6) qt_finalize_executable(LauncherUIExample) endif() add_custom_command( TARGET LauncherUIExample PRE_LINK COMMAND CD ${PROJECT_SOURCE_DIR} && COPY changes.txt ${PROJECT_BINARY_DIR} ) add_custom_command( TARGET LauncherUIExample POST_BUILD COMMAND CD ${PROJECT_BINARY_DIR} && ${WINDEPLOYQT_EXECUTABLE} LauncherUIExample.exe --verbose 1 --dir . )
Please be aware that I am still getting my hand around C++.
Many thanks.