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QGriddlayout works for grid 80*80 but not for 100*100 or more (SIGSEGV error)

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  • S Offline
    S Offline
    SimonSchroeder
    wrote on last edited by
    #13

    The debug output looks like you have infinite recursion. With every function call you allocate more stack space. Eventually you will run out of stack space (as it is quite limited compared to the heap) which will in turn result in a segmentation fault.

    Like @JonB already said, you need to provide more of the stack trace until you reach your own code. Click on <More> in the stack trace until you see something familiar. You should also figure out if Qt uses more than 1 Thread. If I am not mistaken GUI stuff runs in Thread #0 and not #1 like you show it. (I might be mistaken about this, though.) Sometimes switching the thread will show your own code in the stack trace.

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    • D Offline
      D Offline
      Davay
      wrote on last edited by
      #14

      @JonB & @SimonSchroeder Thanks a lot for your answers let me start of with the threads, I'll only show those where something new shows up: 06534ce5-7576-49b6-bc54-a62e4c57fa3f-image.png
      427b1a47-5eb9-490f-90af-354e0ab5bd49-image.png
      c9170c0b-c429-41c0-9605-9a7e529e4d1a-image.png
      883871e2-edc3-47aa-87cc-1df9514a894e-image.png
      2aa92dff-1bc3-46f7-8c26-5c96137a1e0e-image.png

      92eed9ec-79ae-4fca-bca5-30962454ed84-image.png
      986ca12d-e65d-456c-bd07-a374c4dc3e56-image.png
      35300ee1-ae56-42e0-a5e5-d404d368634b-image.png
      370bffc2-1475-4f04-a3cb-369d9df1632c-image.png
      Now if I click on more in thread 1 (see the previous reply) it doesn't do anything now if I click on it a couple of times, QT crashes without error or any warning.

      @SimonSchroeder do you mean with this limited amount of stack space that I can't make more of my clickable labels than lets say than a grid filled with them more than (80 on 80) so about 6400?

      Pl45m4P 1 Reply Last reply
      0
      • D Davay

        @JonB & @SimonSchroeder Thanks a lot for your answers let me start of with the threads, I'll only show those where something new shows up: 06534ce5-7576-49b6-bc54-a62e4c57fa3f-image.png
        427b1a47-5eb9-490f-90af-354e0ab5bd49-image.png
        c9170c0b-c429-41c0-9605-9a7e529e4d1a-image.png
        883871e2-edc3-47aa-87cc-1df9514a894e-image.png
        2aa92dff-1bc3-46f7-8c26-5c96137a1e0e-image.png

        92eed9ec-79ae-4fca-bca5-30962454ed84-image.png
        986ca12d-e65d-456c-bd07-a374c4dc3e56-image.png
        35300ee1-ae56-42e0-a5e5-d404d368634b-image.png
        370bffc2-1475-4f04-a3cb-369d9df1632c-image.png
        Now if I click on more in thread 1 (see the previous reply) it doesn't do anything now if I click on it a couple of times, QT crashes without error or any warning.

        @SimonSchroeder do you mean with this limited amount of stack space that I can't make more of my clickable labels than lets say than a grid filled with them more than (80 on 80) so about 6400?

        Pl45m4P Offline
        Pl45m4P Offline
        Pl45m4
        wrote on last edited by Pl45m4
        #15

        @Davay

        It probably wont help to solve your problem, but why do you need 10.000 labels or more in a QGridLayout at the same time? Maybe there is a workaround or better/different solution for your use case.
        -> QGraphicsView+ QGraphicsItems instead of labels in a grid.


        If debugging is the process of removing software bugs, then programming must be the process of putting them in.

        ~E. W. Dijkstra

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        • D Offline
          D Offline
          Davay
          wrote on last edited by
          #16

          Well, you are probably right that I don't need them but for a beginner like me it seemed a logical choice to use labels or buttons since those are things I know. I'm trying to make a forest fire simulation and each tile can be made of a different material that can be changed throughout the simulation. Hence they need to be clickable. I would be open to any suggestions on how to do this better of course!

          JoeCFDJ Pl45m4P 2 Replies Last reply
          0
          • SGaistS Offline
            SGaistS Offline
            SGaist
            Lifetime Qt Champion
            wrote on last edited by
            #17

            Hi,

            As suggested by @Pl45m4 the Graphics View Framework. You'll be able to build your simulation in an easier way to manage your various tiles on the map.

            Interested in AI ? www.idiap.ch
            Please read the Qt Code of Conduct - https://forum.qt.io/topic/113070/qt-code-of-conduct

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            • D Davay

              Well, you are probably right that I don't need them but for a beginner like me it seemed a logical choice to use labels or buttons since those are things I know. I'm trying to make a forest fire simulation and each tile can be made of a different material that can be changed throughout the simulation. Hence they need to be clickable. I would be open to any suggestions on how to do this better of course!

              JoeCFDJ Offline
              JoeCFDJ Offline
              JoeCFD
              wrote on last edited by JoeCFD
              #18

              @Davay Is it possible to create a single image for display of your simulation? You can change the colors of its pixels. Your simulation data is generated behind the scene. One tile consists of a matrix of pixels.

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              • D Davay

                Well, you are probably right that I don't need them but for a beginner like me it seemed a logical choice to use labels or buttons since those are things I know. I'm trying to make a forest fire simulation and each tile can be made of a different material that can be changed throughout the simulation. Hence they need to be clickable. I would be open to any suggestions on how to do this better of course!

                Pl45m4P Offline
                Pl45m4P Offline
                Pl45m4
                wrote on last edited by Pl45m4
                #19

                @Davay

                So your "map" looks like raster graphics with a low resolution where each label in some color represents a tile of a different material?
                Yes, you can do this with the GraphicsView framework.
                Of course they can be clickable. But there is so much more you can do, when you use the GraphicsView framework (zooming, custom items etc).
                It probably takes some time to re-design your interface but 6.400 or over 10k labels on a widget is by far not the best solution :)


                If debugging is the process of removing software bugs, then programming must be the process of putting them in.

                ~E. W. Dijkstra

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                • D Offline
                  D Offline
                  Davay
                  wrote on last edited by
                  #20

                  Thank all of you for your good suggestions, I'll look into them!

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                  • nageshN Offline
                    nageshN Offline
                    nagesh
                    wrote on last edited by
                    #21

                    @Davay one more observations..How many threads do your application has?
                    in stack trace it's shown upto 21.

                    D 1 Reply Last reply
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                    • nageshN nagesh

                      @Davay one more observations..How many threads do your application has?
                      in stack trace it's shown upto 21.

                      D Offline
                      D Offline
                      Davay
                      wrote on last edited by
                      #22

                      @nagesh I do not know, I don't tell something about the threads in my application so it happens automatically I think.

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