Solved Strange problem with qpixmap printing in debug and release mode
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Hi all,
I am working on a project that is developed in visual studio 2017. I am having some strange issues with printing of qpixmap header. This is the code that I use to generate header for my print job.
//Construct header pixmap headerPixmap = new QPixmap(pageSize.width(), headerHeight); QPainter *headerPainter = new QPainter(headerPixmap); headerPainter->setPen(*(new QColor(Qt::black))); headerPainter->drawRect(0, 0, headerPixmap->width() - 1, headerPixmap->height() - 1); QFont font = headerPainter->font(); font.setPixelSize(12); headerPainter->setFont(font); QString headerText = printWidget->getPatient() + " " + printWidget->getRecorded() + " "+ printWidget->getPrinted() + " " + printWidget->getSpeed(); headerPainter->drawText(20, 18, headerText); //end
When I print a document in debug mode everything looks fine, but when I print document in release mode my header is totally darkened. These are the printed documents.
Does anyone has any idea if I am missing something in release mode?
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Hi
When you say Release mode, do you mean when you run it standalone or do you
still run it in Creator ?Also
headerPainter->setPen(*(new QColor(Qt::black)));
is not good.
No reason to new it
headerPainter->setPen( QPen(Qt::black) ); -
I figured it out.
I just hat to explicit set brush on qpainter and everything works.
headerPainter->setBrush(Qt::lightGray);