Unsolved QT3D how to use shader with QPhongMaterial
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auto myEffect =new Qt3DRender::QEffect(MapMaterial);
auto t1= new Qt3DRender::QTechnique(myEffect);
auto graphicsApiFilter = t1->graphicsApiFilter();
auto glpass = new Qt3DRender::QRenderPass(myEffect);
glpass->setShaderProgram(program);t1->addRenderPass(glpass); auto keys = new Qt3DRender::QFilterKey(); keys->setName("renderingStyle"); keys->setValue("forward"); graphicsApiFilter->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); graphicsApiFilter->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); graphicsApiFilter->setMajorVersion(3); graphicsApiFilter->setMinorVersion(1); myEffect->addTechnique(t1); renderer->setVerticesPerPatch(3); renderer->setGeometry(geometry); renderer->setPrimitiveType(renderer->Triangles); geometry->setParent(entity); entity->addComponent(renderer);
MapMaterial->setEffect(myEffect);
entity->addComponent(MapMaterial);
it is my snipet but it dont work.