Solved How make QIODevice::writeData work asynchronously?
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Hello all,
I am developing app that record audio using QAudioInput and then pass it to to my class witchis inherited from QIODevice. I have reimplemented the QIODevice::writeData method. There I make my memcopy and calculations. Problem is when I launch the app it is working but GUI is stucked. I tought the QIODevice should work implicitly in different thread. I dont know how to solve this problem. Thank you for help.
Best regards, fpartl,
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@fpartl said in How make QIODevice::writeData work asynchronously?:
QIODevice::writeData
No, it does not work in a different thread. You would need to move writing to file into a different thread.
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Ok. Can you please tell me how to move my QIODevice to another thread?
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Hi,
The QObject::moveToThread function might be what you need.
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Thank you for reply. I dont know if I should move to thred whole class with QAudioInput a QIODevice objects or just QIODevice. I will try something.
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Usually you move the whole object, don't forget to parent things correctly to have everything moved properly.
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I have done the work. I have created the the AudioWorker class witch inherits QObject. Then I maked QAudioInput and QIODevice in here and I make a forward of signals from QIODevice to catch calculated data. I moved AudioWorker to QThread and pressed the Run button. But program crash on segmentation fault in QIODevice even if I comment the whole code in writeData method.
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Without the code and the backtrace, it's pretty much Crystal Ball Debugging so here goes: did you check that you have everything initialised properly before using ?
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Ou, I am sorry. The code is on GitHub. I wrote the AudioWorker class and program fails after I close the MainWindow with
The program has unexpectedly finished. C:\Users\frant\QtProjects\build-PocketEar-Desktop_Qt_5_8_0_MinGW_32bit-Debug\debug\PocketEar.exe crashed.
In the AudioWorker there is instances of QAudioInput and QIODevice(MFCCPerformer).
In the debug mode I got segmentation fault after MainWindow close on line 28 in AudioWorker (audioInput->suspend()). I think I am wrong with a closing of the thread. Thank for help. -
Do you have a complete stack trace ?
Note that you are doing a double delete with
audioInput
andmfcc
. Both of them have a parent so they will be delete when AudioWorker gets deleted. -
Here is a stack trace after failure. I really appreciate your help. I am new in this problematics.
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I figured it out! serverStateChanged call pause method on alredy destroyed object. Now it works. What a thing! Thank you for help! :-)
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You're welcome !
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