Changing pixeldata during runtime with QOpenGLTexture
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Hi,
What would be the best practice of changing pixel data of a bound texture using the new QOpenGLTexture?
I'm doing runtime calculations (by CPU) that changes the pixel values of a texture already bound and used by a shader. My current method feels a little wrong, but there's not much information on QOpenGLTexture at the moment, so I'm really not sure? Anyway, I do something like this:@// Init step:
// create new QImage and create a QOpenGLTexture by passing the QImage to it.
QImage imageMap = QImage(200, 200, QImage::Format_RGB32);
imageMap.fill(QColor(255, 255, 255);
QOpenGLTexture* textureMap = new QOpenGLTexture(imageMap, QOpenGLTexture::GenerateMipMaps);// Frame Update step:
// Perform calculations that changes pixeldata values of QImage and update the bound texture.
doSomePixelCalculations(imageMap);
textureMap.setData(imageMap);@setData generates warnings but the result works as expected without issues. Warnings:
@// QOpenGLTexture::setFormat(): Cannot change format once storage has been allocated
// Cannot resize a texture that already has storage allocated.
// To do so, destroy() the texture and then create() and setSize()
// Cannot set mip levels on a texture that already has storage allocated.
// To do so, destroy() the texture and then create() and setMipLevels()@I'm really not changing size of format. Should I do this differently?