Unsolved I need some exercises for each chapter
-
@jsulm said in I need some exercises for each chapter:
ui_calculator.h
Yes, that's it:
/******************************************************************************** ** Form generated from reading UI file 'calculator.ui' ** ** Created by: Qt User Interface Compiler version 5.5.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ********************************************************************************/ #ifndef UI_CALCULATOR_H #define UI_CALCULATOR_H #include <QtCore/QVariant> #include <QtWidgets/QAction> #include <QtWidgets/QApplication> #include <QtWidgets/QButtonGroup> #include <QtWidgets/QDialog> #include <QtWidgets/QHeaderView> #include <QtWidgets/QLineEdit> #include <QtWidgets/QPushButton> QT_BEGIN_NAMESPACE class Ui_Dialog { public: QLineEdit *lineEdit; QPushButton *oneButton; QPushButton *twoButton; QPushButton *equalButton; QPushButton *quitButton; QPushButton *plusButton; QPushButton *menusButton; void setupUi(QDialog *Dialog) { if (Dialog->objectName().isEmpty()) Dialog->setObjectName(QStringLiteral("Dialog")); Dialog->resize(400, 300); lineEdit = new QLineEdit(Dialog); lineEdit->setObjectName(QStringLiteral("lineEdit")); lineEdit->setGeometry(QRect(220, 100, 113, 20)); oneButton = new QPushButton(Dialog); oneButton->setObjectName(QStringLiteral("oneButton")); oneButton->setGeometry(QRect(40, 90, 75, 23)); twoButton = new QPushButton(Dialog); twoButton->setObjectName(QStringLiteral("twoButton")); twoButton->setGeometry(QRect(40, 160, 75, 23)); equalButton = new QPushButton(Dialog); equalButton->setObjectName(QStringLiteral("equalButton")); equalButton->setGeometry(QRect(240, 130, 75, 23)); quitButton = new QPushButton(Dialog); quitButton->setObjectName(QStringLiteral("quitButton")); quitButton->setGeometry(QRect(240, 190, 75, 23)); plusButton = new QPushButton(Dialog); plusButton->setObjectName(QStringLiteral("plusButton")); plusButton->setGeometry(QRect(160, 130, 31, 21)); menusButton = new QPushButton(Dialog); menusButton->setObjectName(QStringLiteral("menusButton")); menusButton->setGeometry(QRect(120, 130, 31, 21)); retranslateUi(Dialog); QObject::connect(equalButton, SIGNAL(clicked()), Dialog, SLOT(accept())); QObject::connect(quitButton, SIGNAL(clicked()), Dialog, SLOT(reject())); QObject::connect(oneButton, SIGNAL(clicked()), lineEdit, SLOT(paste())); QObject::connect(menusButton, SIGNAL(clicked()), lineEdit, SLOT(paste())); QObject::connect(twoButton, SIGNAL(clicked()), lineEdit, SLOT(paste())); QObject::connect(plusButton, SIGNAL(clicked()), lineEdit, SLOT(paste())); QMetaObject::connectSlotsByName(Dialog); } // setupUi void retranslateUi(QDialog *Dialog) { Dialog->setWindowTitle(QApplication::translate("Dialog", "Calculator", 0)); oneButton->setText(QApplication::translate("Dialog", "1", 0)); twoButton->setText(QApplication::translate("Dialog", "2", 0)); equalButton->setText(QApplication::translate("Dialog", "=", 0)); quitButton->setText(QApplication::translate("Dialog", "Quit", 0)); plusButton->setText(QApplication::translate("Dialog", "+", 0)); menusButton->setText(QApplication::translate("Dialog", "-", 0)); } // retranslateUi }; namespace Ui { class Dialog: public Ui_Dialog {}; } // namespace Ui QT_END_NAMESPACE #endif // UI_CALCULATOR_H
-
Thank you guys. Apparently I will get no help here. I pose the issue on another thread.
-
@tomy The name of your UI class is Dialog not Calculator, so change to:
class Calculator : public QDialog, public Ui::Dialog
see here from ui_calculator.h:
namespace Ui { class Dialog: public Ui_Dialog {}; }
"Apparently I will get no help here" - you should be more patient. People here are volunteers.
-
@jsulm
Yeah, you are right. Thank you for the answer. :)On the process of developing the app step-by-step, I made these changes.
The.ui
file:My
main.cpp
:#include <QApplication>
#include <QDialog>#include "ui_Calculator.h"
int main(int argc, char* argv[]) { QApplication app(argc, argv); Ui::Calculator ui; QDialog* dialog = new QDialog; ui.setupUi(dialog); dialog -> show(); return app.exec(); }
The
.h
file:#ifndef CALCULATOR_H #define CALCULATOR_H #include<QDialog> #include "ui_Calculator.h" class Calculator : public QDialog, public Ui::Calculator { Q_OBJECT public: Calculator(QWidget* parent = 0); private slots: void on_lineEdit_textChanged(); }; #endif // CALCULATOR_H
The
.cpp
file:#include <QtWidgets> #include "calculator.h" Calculator::Calculator(QWidget *parent) :QDialog(parent) { setupUi(this); connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(setText("1"))); connect(twoButton,SIGNAL(clicked(bool)), lineEdit, SLOT(setText("2"))); connect(addButton,SIGNAL(clicked(bool)), lineEdit, SLOT(setText("+"))); } void Calculator::on_lineEdit_textChanged() { // I will add some code here }
My problems:
The program runs without errors but there is a red line under each lines of theconnect
.
And when I run the app and click on1
,2
or+
button, they will not be shown inlineEdit
!
What are the reasons please? -
Hi
The reason it do not work is that you sayconnect(twoButton,SIGNAL(clicked(bool)), lineEdit, SLOT(setText("2")));
The signal should go to a slot with same signature, meaning it should take same parameters
and you cannot give it "fixed" ones like "2" as it would need to store it for later then and it cannot.
so
connect(twoButton,SIGNAL(clicked(bool)), this/"Calculator"/, SLOT(myslot(bool)));in myslot could do
void Calculator::myslot(bool) {
lineEdit->setText("2");
} -
Thanks but it didn't work!
I even wanted to use the
myslot
function in a better way, like this:#include <QtWidgets> #include "calculator.h" Calculator::Calculator(QWidget *parent) :QDialog(parent) { setupUi(this); connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("1"))); connect(twoButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("2"))); connect(addButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("+"))); } void Calculator::on_lineEdit_textChanged() {// I will add some code here } void Calculator::myslot(const QString& str){ lineEdit -> setText(str); }
But this one too didn't work. That is, when I run the app, clicking the
1
,2
,+
write nothing in thelineEdit
.PS: In the
Calculator.h
:... private slots: void on_lineEdit_textChanged(); void myslot(const QString&); };
PS2: The red lines under the
connect
s exist still! -
- PS2: The red lines under the connects exist still!
Well
connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("1")));Cannot work. Its not valid and will never work.
You cannot use it like that. "1" is not used, not valid and it do not work like this.
please read
http://doc.qt.io/qt-5/signalsandslots.htmlPlease note:
connect return true and false , so please doqDebug () << "one:" << connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(setText("1")));
You will see it says "one:false" and wont accept it.
You might want to look into
http://doc.qt.io/qt-5/qsignalmapper.html#details -
I read the first link until "Advanced Signal & Slot ..." part but couldn't find the reason. According to C++ conventions what I wrote seems quite right. And if you think it's not in Qt, speak about the reason please.
connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot(bool)));
&
void Calculator::myslot(){ lineEdit -> setText("1"); }
also show nothing in
lineEdit
! -
Hi
- According to C++ conventions what I wrote seems quite right:
connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(setText("1")));
This is wrong for the SLOT macro.The new code you show is correct.
connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot(bool))); << no "1" just the typevoid Calculator::myslot(bool){
lineEdit -> setText("1"); // correct. for normal Qt , it would be ui->lineEdit->setText.
} -
@tomy You should check what connect(...) returns. My guess is that the connection fails because in the connect you have:
SLOT(myslot(bool))
but your slot does not have any parameter:
void Calculator::myslot()
So, connect(...) cannot find slot myslot(bool)
-
Thanks to all.
@jsulm
So apparently you disagree with mrjj. I write what he says but the code shows nothing. I think your assumption is correct becausemyslot()
has no parameters.Now the question is this: How to connect the buttons (
1
,2
&+
) to a slot so that, that slot prints out the values of these buttons onto thelineEdit
please?Based on what I'd learned form C++ I thought the code below would work for that purpose:
in the
Calculator.h
:... private slots: void myslot(const QString&); };
And in
Calculator.cpp
:... connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("1"))); connect(twoButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("2"))); connect(addButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("+"))); } void Calculator::myslot(const QString& str){ lineEdit -> setText(str); }
But this does not work. I have a good experience in C++ but I'm a novice in Qt.
Now what would be your solution for that purpose please? -
@tomy Where did I disagree with @mrjj?
You should read more carefully what I wrote.
The problem with your code is that you provide a wrong slot signature in connect. Again:SLOT(myslot(bool))
there is no such slot! Your slot has this signature (no bool parameter):
void Calculator::myslot()
So, either change
SLOT(myslot(bool)) to SLOT(myslot())
or
void Calculator::myslot() to void Calculator::myslot(bool)
-
OK & thanks a bunch but still it doesn't work!
-
I appreciate your time that you all dedicate to help me but is it that hard to write a function that has a string parameter so that when we call it by strings it prints out the sent string onto the lineEdit?
-
@tomy If you say "does not work" you should say what does not work or what happens.
You should really read about signals/slots.You could use lambdas (C++11) and new connect syntax like this:
connect(oneButton, &QPushButton::clicked, []() { lineEdit->setText("1"); });
-
This post is deleted! -
I meant using neither:
connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot("1")));
void Calculator::myslot(const QString& str){
lineEdit -> setText(str);
}
Nor:connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot(bool)));
void Calculator::myslot(bool){
lineEdit -> setText("1");
}
And Nor:connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot()));
void Calculator::myslot(){
lineEdit -> setText("1");
}
the program works!That is when I each time using the above methods run the code and click on the buttons, nothing will be printed out onto the lineEdit, that is clicking the buttons do nothing.
Now you say I should read about:
lambdas (C++11) and new connect syntax like this:
connect(oneButton, &QPushButton::clicked, { lineEdit->setText("1"); });BUT THESE ARE VERY ADVANCED FOR ME. AT THE BEGINING OF THIS THREAD I SAID I NEED SOME PROPER EXERCISE FOR WHAT I HAVE LEARNED THROUGH THESE 2 CHAPTERS OF THAT BOOK, NOT ADVANCED TOPICS THAT ARE IN THE NEXT CHAPTERS OF THE BOOK.
-
@tomy I already suggested to check what connect(...) returns to see whether it works or not. Did you try it?
qDebug() << connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot(bool)));
it should print true if it succeeded.
This connect call is wrong:
connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot(bool)));
lineEdit is QLineEdit, right? QLineEdit does not have a slot named "myslot(bool)". This slot is in your Calculator class, right?
Then it should be:connect(oneButton,SIGNAL(clicked(bool)), this, SLOT(myslot(bool)));
connect() will print a warning if it cannot do the connection - you can check "Application output" tab in QtCreator.
Furthermore you can try to debug: set a break point inside the slot run your app with debugger (F5 in QtCreator), press the button and see whether the slot is called or not.You wrote "I have a good experience in C++", so I assumed you're familiar with lambdas as they were introduced in C++11. And in your current use case they are very handy.
-
@jsulm said in I need some exercises for each chapter:
@tomy I already suggested to check what connect(...) returns to see whether it works or not. Did you try it?
qDebug() << connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot(bool)));
it should print true if it succeeded.
This is the
Calculator.cpp
now:#include <QtWidgets> #include "calculator.h" Calculator::Calculator(QWidget *parent) :QDialog(parent) { setupUi(this); qDebug() << connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot())); } void Calculator::myslot(){ lineEdit -> setText("1"); }
I ran it (Ctrl+R) but it show no errors and runs successfully. How to know what it has printed?
This connect call is wrong:
connect(oneButton,SIGNAL(clicked(bool)), lineEdit, SLOT(myslot(bool)));
lineEdit is QLineEdit, right? QLineEdit does not have a slot named "myslot(bool)". This slot is in your Calculator class, right?
Then it should be:connect(oneButton,SIGNAL(clicked(bool)), this, SLOT(myslot(bool)));
OK, I changed the connect to:
connect(oneButton,SIGNAL(clicked(bool)), this, SLOT(myslot()));
But no changes again.
connect() will print a warning if it cannot do the connection - you can check "Application output" tab in QtCreator.
Application output is in the bottom, I checked it in both cases (above). There is no warning message there.
Furthermore you can try to debug: set a break point inside the slot run your app with debugger (F5 in QtCreator), press the button and see whether the slot is called or not.
I also tried this option. I pressed F5 for the two above cases. In the Application output this has been printed:
Debugging starts
Debugging has finishedYou wrote "I have a good experience in C++", so I assumed you're familiar with lambdas as they were introduced in C++11. And in your current use case they are very handy.
Yes, I have a good experience in C++ but it's not 11. But do you the book I read for Qt? Do you know at what level (of Qt) is the reader of it?
I've passed the first two chapters and can start chapter 3, but, I don't like to deceive myself, rather, I want to examine myself to see whether I have learned the contents good enough or not. -
@tomy said in I need some exercises for each chapter:
connect(oneButton,SIGNAL(clicked(bool)), this, SLOT(myslot()));
You should print the connect() return value:
qDebug() << connect(oneButton,SIGNAL(clicked(bool)), this, SLOT(myslot()));
The output should be in "Application Output" tab in QtCreator when you start the application.
To debug you need first to set a breakpoint inside your slot and then start with F5, then press the button.
Another thing to check is whether "oneButton" is really the button you see when you start your application. Usually all UI objects are accessed via ui->oneButton. But you decided to do it differently. Since I don't have your complete code I cannot check this.
"But do you the book I read for Qt? Do you know at what level (of Qt) is the reader of it?" - no I don't. I just try to help you. Lambdas are not Qt, they are pure C++11. The only new Qt thing for you is the new connect() syntax. In my opinion it is not wrong to learn something new during exercises even if it was not yet covered by the book. But if you don't want to then just ignore the suggested lambda based solution.