Qt and ios : commercial ?
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- The evaluation SDK will most likely be available before the end of the year. No pricing information is available at present.
- It is the same.
- All suggestions will be considered.
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Is the Qt app on the Apple appstore a commercial app or was it submitted just for testing if it will be accepted ?
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[quote author="Jayakrishnan.M" date="1324633658"]Is the Qt app on the Apple appstore a commercial app or was it submitted just for testing if it will be accepted ?[/quote]
It's a commercial app by one of the sponsors. It's a ported Qt Widget app (ie. no QML) that has not had a lot of tablet customisations done to it. So, we expected that it may be rejected initially on style grounds. However, it made it through on the 1st attempt, so although it's not a good example of what is possible with Qt on an iPad, it does suggest that getting Qt apps through the submission process won't be an issue... :)
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[quote author="Qt4iOS" date="1324238576"]1) The evaluation SDK will most likely be available before the end of the year. [/quote]
Any news regarding the release of the evaluation SDK ?
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[quote author="Jayakrishnan.M" date="1325250554"][quote author="Qt4iOS" date="1324238576"]1) The evaluation SDK will most likely be available before the end of the year. [/quote]
Any news regarding the release of the evaluation SDK ?[/quote]
Not yet, but soon... ;)
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<Subscribing to thread>
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[quote author="Qt4iOS" date="1325673128"]
[quote author="Jayakrishnan.M" date="1325250554"][quote author="Qt4iOS" date="1324238576"]1) The evaluation SDK will most likely be available before the end of the year. [/quote]Any news regarding the release of the evaluation SDK ?[/quote]
Not yet, but soon... ;)[/quote]
Can we expect this in the first quarter 2012 ?
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subscribing to thread
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[quote author="fastjack" date="1327327936"]subscribing to thread[/quote]
You can subscribe to a thread without posting :-)
There's a "Subscribe to this thread" link on every page of a thread, just below the thread's title. -
Oh I should open my eyes, sorry for that!
And thanks for helping a newbie ;) -
No problem, I "once":/forums/viewthread/1375/ ran into the very same blindness :)
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Dear All who are working on Qt for iOS, I wish you the best of luck, I'm one of the persons waiting for this, Windows phone 7 is going to support C++ soon, I expect a Qt to work for it in a very short time. iOS is just the missing platform target today, Best of luck.
BTW, I'm someone who wants to pay for this, even though I have already apps in Objective-C, I think Qt is much more advanced, and better!
Best regards!
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[quote author="Jayakrishnan.M" date="1326979877"]
Can we expect this in the first quarter 2012 ?[/quote]The first Qt4iOS SDK has been released now. It supports multi-touch, screen rotation, OpenGL, widgets, QML, GPS, accelerometer, multimedia, WebKit etc. You can download it here: http://t.co/qrgN1D0z
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I'll start testing!!
[quote author="Qt4iOS" date="1328346415"][quote author="Jayakrishnan.M" date="1326979877"]
Can we expect this in the first quarter 2012 ?[/quote]The first Qt4iOS SDK has been released now. It supports multi-touch, screen rotation, OpenGL, widgets, QML, GPS, accelerometer, multimedia, WebKit etc. You can download it here: http://t.co/qrgN1D0z[/quote]
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LOL, I failed, I'd be more happy if someone can upload a video that includes a step by step setup
I was trying to get the animatedtiles working, but recieved this error in xCode
Apple OLinker Error
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/g++-4.2 failed with exit code 1
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Really? You can't follow a step by step in a PDF file? :P
You're welcome to make a video if it pleases you, however IMHO videos are pretty useless compared to documents...
Can't help you on the Xcode error unless you give the details of the actual error (press the 'detail' button on the right hand side of the error listing)
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The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF
Here is the details of the error
http://img96.imageshack.us/img96/8595/screencapturegv.png
Anyways, thank you first for the amazing work :) and Good luck in this project
[quote author="Qt4iOS" date="1328356141"]Really? You can't follow a step by step in a PDF file? :PYou're welcome to make a video if it pleases you, however IMHO videos are pretty useless compared to documents...
Can't help you on the Xcode error unless you give the details of the actual error (press the 'detail' button on the right hand side of the error listing)[/quote]
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[quote author="q8phantom" date="1328355150"]The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF[/quote]
Looks like you missed this bit: "NOTE: It is necessary to type this setting in to Xcode. If it is copied and pasted from this document, Xcode will not change the setting correctly, which will cause the application to fail to build." in the "Add Qt libraries and Apple frameworks to linker settings" of the Xcode guide.
In this instance you may have succeeded with a video - as you wouldn't have been able to copy and paste anything from it! :)
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[quote author="Qt4iOS" date="1328357539"][quote author="q8phantom" date="1328355150"]The thing is that I followed the step by step PDF, at the end I received that error, I have made everything described in the PDF[/quote]
Looks like you missed this bit: "NOTE: It is necessary to type this setting in to Xcode. If it is copied and pasted from this document, Xcode will not change the setting correctly, which will cause the application to fail to build." in the "Add Qt libraries and Apple frameworks to linker settings" of the Xcode guide.
In this instance you may have succeeded with a video - as you wouldn't have been able to copy and paste anything from it! :)[/quote]
But I have written things manually, speciall the libs, -lQt....
But now I discovered one thing, adding things like ‐framework QuartzCore will add them as two different things, even though I'm adding both in one step! Wait Wait!!
It's working man :D LOL!! That is amazing, even though it's not filling the whole screen!
Now Could someone help me make this project works under your iOS, then I will upload my game to iOS directly to replace the old one.
This is the link to the engine I use
Your help is appreciated :D I'm trying to add support for Android and iOS, as it's already perfectly working on Symbian and MeeGo : Nokia N9
Again, thank you for the amazing work done! Your watermark appears on the application! :)
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Have a look at the AnimatedTiles, Application, HelloGL_ES2 and FancyBrowser examples in this repository (which is what this SDK was built from):
https://qt.gitorious.org/~ianfromafrica/qt/qt-ios-plaszma
for clues on how to make the app fullscreen etc.