QGraphicsItem::shape
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i just set the shape in the item, and set the flag ItemClipsToShape in the same item. so AFAIK its both in the item coordinate system
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ok when i set the same path as clipPath to the painter in the paint method, its not a problem. it looks like it should. but that doesn't solve my problem, since i don't have collision detection on the shape then
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I am unable to reproduce this problem with the example below. Does my example reproduce the problem for you? If not, can you modify it so that it does? Which version of Qt are you using and on which platform?
@
#include <QtGui>class GraphicsItem : public QGraphicsPixmapItem
{public:
GraphicsItem()
{
QPixmap pix("logo.png");
setFlags(flags() | QGraphicsItem::ItemClipsToShape);
setPixmap(pix);
}
QPainterPath shape () const
{
QPainterPath p;
p.addEllipse(0, 0, 50, 50);
return p;
}};
class GraphicsView : public QGraphicsView
{
Q_OBJECT
public:
GraphicsView()
{
QGraphicsScene *myScene = new QGraphicsScene(this);
setScene(myScene);
GraphicsItem *myItem = new GraphicsItem();
myScene->addItem(myItem);
setRenderHint(QPainter::Antialiasing);}
};
#include "main.moc"
int main(int argc, char** argv)
{
QApplication app(argc, argv);
GraphicsView window;
window.show();
return app.exec();}
@ -
ok i can't reproduce it either with your code, i have to find the difference.
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sigrid what exactly do you mean with handling the item in the same coordinate space? that is always given, when i implement the shape method isn't it?
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It is usually a given if you work with only the item functions, but you could be taking coordinates from the scene and not translating them to the item for example and then that could cause problems.
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no i don't do that.
also if i use the path in the paint method, and clip manually to it using (QPainter::fillPath) it works fine. but why is it a problem using the shape method?
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I need to see an example in order to see what goes wrong in that case for you. Can you modify the example I sent previously so that it reproduces the issue you are having?
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i tried, but didn't work :)
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hi sigrid.
i finally managed to change your code to show the same problem.
@#include <QtGui>
class GraphicsItemParent :public QGraphicsItem {
public:
GraphicsItemParent() {
setFlag(ItemClipsChildrenToShape);
}QRectF boundingRect() const { return QRectF(0, 0, 200, 200); } void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { painter->setPen(Qt::black); painter->drawRect(boundingRect()); }
};
class GraphicsItem : public QGraphicsItem
{public:
GraphicsItem(QColor c, QGraphicsItem* parent = 0):QGraphicsItem(parent)
{
setFlags(flags() | QGraphicsItem::ItemClipsToShape);
setFlag(ItemIsMovable);
color = c;
}QRectF boundingRect() const {
return QRectF(0,0, 100, 100);
}
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) {
painter->setRenderHint(QPainter::Antialiasing);
painter->fillPath(shape(), color);
}QPainterPath shape () const
{
QPainterPath p;
p.addEllipse(50, 50, 50, 50);
return p;
}
QColor color;
};
class GraphicsView : public QGraphicsView
{
Q_OBJECT
public:
GraphicsView()
{
QGraphicsScene myScene = new QGraphicsScene(this);
setScene(myScene);
GraphicsItemParent parent = new GraphicsItemParent();
myScene->addItem(parent);
GraphicsItem *myItem1 = new GraphicsItem(Qt::red, parent);
GraphicsItem *myItem2 = new GraphicsItem(Qt::green, parent);
myItem1->setPos(50, 50);
myItem2->setRotation(15);
setSceneRect(0, 0, 100, 100);
scale(3, 3);
setRenderHint(QPainter::Antialiasing);}
};
#include "main.moc"
int main(int argc, char** argv)
{
QApplication app(argc, argv);
GraphicsView window;
window.show();
return app.exec();}@
as you can see, i only changed to draw a colored circle instead of an image (same behavior with image). as well as i added a parent item.
now the both circles are jagged, as well as the green circle is clipped to the parents shape with jags because of its rotation.
What is the best work around to get it painted probably?
thanks
Nazgul
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oh i forgot to say, that I'm also scaling the view. but imo that shouldn't make the difference.
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I do not see that problem here when running your example on Windows using Qt 4.7.3. Which Qt version are you using? Do you only see this problem on Mac? Can you send a screenshot of what you see when running the example you sent?
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I'm using Qt 4.7.4 on Mac. I currently don't have a windows machine to test it there.
Here is the screen:
!http://www.image-load.net/users/public/images/IzBG3bbCdy.png(screenshot)!
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as you can see, it becomes also jagged, when it clips to the rectangle
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ok, i now tried with Qt 4.7.3 on Mac and got the same results as with qt 4.7.4.
then i tried on a windows machine (Windows Vista) also with qt 4.7.3 .
On windows there was a regular clipping like intended. no jags at all, like you experienced too.
is it a Qt Bug?
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This sounds like a Qt bug, I suggest you report it in "Jira":https://bugreports.qt.nokia.com//secure/Dashboard.jspa and include the example that reproduces the problem and the screenshots as well.
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ok i created one.
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well i reported this bug on jura on the 22nd September, but theres still no reply to it? is this normal?
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i now found out, that i did not change to raster paint engine ( called it after qapp ctor) i changed that and it works fine now with raster engine. But I'm still wondering why QCoreGraphicsPaintEngine messes up with the shapes.