Qgraphicsscene selecteditems boundingrect returns -nan?
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[CODE] QList<QGraphicsItem*> iList;
iList = scene->selectedItems(); QRectF bRect = scene->selectionArea().boundingRect();
[/CODE]
Hello: The above code returns
h (qreal)
w (qreal)
x -nan(0xffffe1518ee2)
y (qreal)Sometimes is the y coordinate that returns -nan and x is OK.
Since I am new to QT perhaps this is to be expected, but the selectedItems() function seems a bit sketchy, skipping items that might be obscured. I have an important routine that relies on it and it doesn't seem to return all the items consistently. Has anyone an explanation or similar experiences?