System events (what mouse and keyboard are typically) are send in a different way:
sendSpontanousEvent, which is an internal Qt method.
I'm not 100% sure, if that can be achieved the way you try to do it...
Can you please share some more details about how you solve the problem.
I am also using Phonon in one of my project. But when I change volume using volume key it dose not affect volume to Phonon AudioObject.
You said you set application name and it solve your problem ? Are you referring to QCoreApplication::setApplicationName ?
This link should place you directly on the page: http://harmattan-dev.nokia.com/docs/library/html/libqtgameopengles2/main.html?tab=1
The trick is to copy the URL by right-clicking the link pointing to it in the navigation. I know, not the most usable way.
I think I got you.You mean packing different data for the vertex buffer in a single vertex array.Like vertices positions,color, like :
23.0f,12.0f,23.43f,/vertex 1 /0.23f,0.75f,1.0f.1.0f / RGBA color for that vertex/ ,
I had done similar coding for my The Math Game, in this game some coulds fall from top and when user answer correct answer it got destroyed.
I had written down my experience for creating that game in following post. Check out "Performing animation on component destruction." section. that might help you.
I am quite interested in the topic as well, but I guess one should begin with pretty basic, pure c++ stuff, get some background with OpenGL applications, learn to use an engine (like OGRE) and still will need to learn quite a bit (designing characters and levels/terrain which needs skills in applications like Blender, etc).
If anyone is doing these kind of stuff, it'll be nice of him to share =/
After read the opengl_es2 exsample, i know that by default the (0,0) coordinate (in my case) is center of screen.
and i do this to move the (0,0) coordinate to top-left corner. I multiply vertex with a (4x4) matrix.
the code to Identity and Ortho can be found "here ":http://db-in.com/blog/2011/04/cameras-on-opengl-es-2-x/
p/s : My english is very limited to representing my idear :D