I am using the VS console. here is the dump from the console command line:
C:\qtmobility>configure -prefix C:\qt\4.7.1
Checking available Qt
Cannot find 'nmake', 'mingw32-make' or 'make' in your PATH
i tried "configure -vc" with the same result.
I tried from a standard command line and set the path variable with the following command:
C:\qtmobility>set PATH=%PATH%;"C:\Program Files\Microsoft Visual Studio 9.0\VC\bin"
Well, the thread you read is correct. To display an & on a button, you have to double it to &&. The solution to your problem is therefore to un-double the && before you display it in a line edit. There are many ways to do this. One would be to simply do a string replace before pasting it on the line edit, where in replace a double && with a single &. Another would be not to use the caption of the button directly, but use another property instead. The latter would be a more flexible solution, I think.
My opinion is that there is no generic Best way of "layout-ing" the widgets.
In the end both methods are going to be C++ code (most likely very similar C++ code).
The only big difference is who is writing the C++ code you write it, or the UIC generate it (using the designer xml as a "pattern").
If you want to check this just open an ui_UIFILENAME.h and see the implementation of the setupUi(...) method.
So to choose one way or the other, you need to think of what is convenient for you: the time you need to write the code for Widgets/Layouts vs the time you need to achieve the same result using Designer.
Basically is the same for the application/code/compiler, it only depends on what is convenient for you: what are you most productive with, or what do you like, or maybe some simple dialogs (with simple layouts) are fast to code and some more complex layouts are easier to implement in the Designer.
[quote author="hasnain" date="1294405096"]then what should i do to make a call from a qt mobile app, any suggestion, any link or example or anything that might help. i am not asking for some sample code i am just asking for a direction. i can not bear with the idea that one can make call on from nokia device using J2ME application which run on JVM. but not using qt app which is intended for nokia devices. [/quote]
At this stage, you can make use of symbian native platform APIs for making call and other such telephony API requirements.
Colman. I can't remember where but I read about what a thing was a similar issue (some key events that were always processed by "qt" and would never make to the event loops). The solutions was to deal with other event functions on QApplication, like:
yes if it is your design decision, about the previous sample , i noticed that it scale not very well , i mean by adding more items in the kinetic listView the system became to slow.Widget are quite heavyweight , the approach with the graphicalViewItem solved the probs...
[quote author="qtrahul" date="1293543983"]But it's equally true that one can not submit the application which is previously submitted to any other web, like www.ovi.com
Developer have to make the new application in order to register there.[/quote]
Well yes, previously submitted applications - as in an application which is taken verbatim from your repository and just recompiled for some mobile target can't be submitted. Or, more specifically, it's a guideline: You can do that, but it shows no effort, and thus would be... More than very unlikely to win ;)
[quote author="smotiwala" date="1294222635"]I found probably the "old link ":www.mobedu.org/Qt_for_s60_mobile_extensions.pdf for technology preview of Qt S60 mobility extensions are defined
and these extensions were available through source code.
In this article he is using XQCamera API.
Is it possible to download those API.
Not recommended as it was TP and now it has been updated. There is a camera example available for Symbian at Forum Nokia. You will have to adapt it to use with Qt.
you can use your .ui files for the individual pages. These can be designed in designer, and then loaded as pages for your sliding view. That should work just fine.
You can extend the sliding-stacked-widget to a proper designer plugin. That way, you will be able to use it directly from designer itself.
[quote author="Denis Kormalev" date="1294182746"]Stavros, as you understand I'm not Troll, not member of android-lighthouse team. I'm just a developer who use it, interested in it and sometimes send patches.[/quote]
Which IDE are you using? Are you trying to import a project in Carbide? If it is carbide I faced the same problem months back. I deleted all the built files and related files in epoch32 folder. Sorry, i lost that link which explained all these and i stopped using carbide.
Above will solve the issue of ball not moving if player keeps moving finger frantically on the screen.
It will not solve issue where no paint events occur when touch driver spams the system. From your prints even the fast movement still gets paint events, though not every time. If you really want draw on each touch event then spontaneous paint event might be what you are looking for, but beware it will not get rid of jumping paddle effect. Actually it will make it worse as then player experiences moments where: "hey this is not where my finger was!" - game over.
And more, not try make something difficult now. move bit by bit.
For example you want create RSS aggregator application, for begin create simple application, which will download some web-page in local file on your device. After your might add XML parser and etc.
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