Hi there. Sorry for the n00b questions, but I can't find any info on this that would be satisfactory. The only thing I found was "this post":http://www.gamedev.net/topic/528404-qt-and-resize-events/ where this guy has exact same problem as I do.
Anyway, I want to process widget resize event. I looked around Qt documentation and stumbled upon signals, slots and events.
Naturally, the signals & slots seem way easier since there's no need to override any classes, but QWidget has no signals whatsoever! Since I'm instantiating the form from a .ui file I can't really see how I could override the placeholder QWidget that I keep on the form. I also can't use sizers because that would defeat my purpose with this widget and its children which is free positioning and animation of the children.
So the questions:
- Why is this seemingly easy functionality not already in QWidget?
- How can I process resize event of either my MainWindow or the placeholder QWidget and be sure that size reported for the QWidget is correct at the time of processing?
Using version 4.7.4