I'm working on an existing program. It is compiled with Auto Compiler and QT3 SDK.
I've got too choices, develop a cmake or a .pro project, three if you have another idea. I'm new at this IDE.
The first question about the cmake version:
When you design, say a control on the QT Creator, and compile it with cmake how and when is a *.base.h file made? For each control ( widget ) of the existing program I have a *.h , *.base.h *.cc and the *.ui . The *.h file has a preprocessor statement #include *.base.h . Those files did not come with the source. So I am assuming this is somehow generated during a compile, and somewheres in one of the QT libraries. The only reference I found was that, that file name is equal to the identifier in the 'design' module, without the the dot or the .h
The first question about a .pro version
Is there actually a way to import a cmake project? I found a script we could test, but no instruction on how to go about it? Or do you need to redo the controls from scratch and just insert the actual code?
Just in case, this is my first Open Source, and with my luck the maker is currently not around, but it is a very well done OpenGL project, worth while to upgrade for today's game makers. :D