QList for touch-points not being created, "A data abort exception has occurred"
-
Hi
I am trying to get touch inputs for my program targeting an N8 (and a C7), and I am not able to create a QList for keeping touchpoints using QTouchEvent::touchPoints(). The program crashes with the following line: bq. Thread has crashed: A data abort exception has occurred accessing 0xee
The events function looks like:
@
bool GLWindow::event(QEvent *event)
{
switch ( event->type() ) {
case QEvent::TouchBegin: {
QListQTouchEvent::TouchPoint touchBeginPoints =
static_cast<QTouchEvent *>(event)->touchPoints();
foreach (const QTouchEvent::TouchPoint &touchBeginPoint, touchBeginPoints)
{
float touchBeginX = touchBeginPoint.pos().x();
float touchBeginY = touchBeginPoint.pos().y();
qDebug() << "touchBeginPoint := " << touchBeginX << ", " << touchBeginY;
}
break;
}
case QEvent::TouchUpdate: {
// same as touch begin: getting touch point
break;
}
case QEvent::TouchEnd: {
// same as touch begin: getting touch point
break;
}
default: {
qDebug() << "Goodbye";
return true;
}
}
return true;
}
@Basically I am just trying to print the touch point. But I am clueless as to why I can't create a QList (lines 7, 18 and 29). The code compiles fine. Any comments are welcome.
UPDATE:
- I have never worked with containers before. But creating and using a QList in another part of the program works fine. Should I be including something in my .pro file? (Most problems seem to end up regarding this with me!)
- My program renders some 3D objects inside a QGLWidget, and I have not needed to call the above function separately (I don't think it should matter). Do touchevents behave differently in QGLWidgets?
- I read (a bit) about exceptions in Qt and Symbian, but I am not able to get most of that. But I am not doing any networking or resource based i/o or manipulation except textures for 3D objects. When running the code on the device, I get the following warning: "QGLTexturePool: cannot create permanent texture because of invalid params", which I ignored upto now since the textures displayed fine. Is it possible that memory allocation while running the program is creating some problem?